mapmodel = { file = 'maps/charon3dm13.bsp' type = 'bsp' } teleport = { gate = { begin = (q3u 1640 1136 -288) end = (q3u 1692 1120 -108) } destination = { point = (q3u 496 400 430) angle = 135 0 0 } } teleport = { gate = { begin = (q3u 1040 1880 384) end = (q3u 1056 1768 544) } destination = { point = (q3u 1056 352 238) angle = 180 0 0 } } teleport = { gate = { begin = (q3u 488 480 0) end = (q3u 600 464 160) } destination = { point = (q3u 1696 512 -242) angle = 180 0 0 } } jumppad = { pad = { begin = (q3u 1104 848 -288) end = (q3u 1176 688 -272) } strength = 0 45 0 } jumppad = { pad = { begin = (q3u 1248 1328 0) end = (q3u 1344 1232 16) } strength = 0 60 0 } health = { value = 20 respawnTime = 10000000 point = 21.0 1.7 -35.0 hmePath = 'scenes\\health\\scene.hme' active = true } ammo = { weaponId = 0 quantity = 100 respawnTime = 100000000 point = 5.0 6.6 -32.6 hmePath = 'scenes\\ammo\\scene.hme' active = true }